Downloadable Animal Games

Animal Games: If you’ve ever wanted a pet, an aquarium, or you enjoy dressing up mammals, try one of our many, free online animal games! Pick One of Our Free Animal Games, and Have Fun. Game Explanation: Review the animal cards & have each student select an animal they'd like to be. On a large sheet of paper, each student draws their animal somewhere near the edge. Go first to demonstrate. Each animal can move 5 spaces (each space represented by a dash) in any direction, & can 'shoot' at any other animal after moving.

In this page you will find a lot of different animal sounds, free to download. We categorized the sounds in different themes, to make it more easy for you, to find exactly what you need. If you want to share you recordings, please contact us, and we will add them, in this web site for free. Enjoy your downloads, and listen to different animals around the globe.

Animal Jam is the best online community for kids and a safe place to meet and chat with new friends — plus decorate your own den, play fun animal games, adopt awesome pets, and learn about the natural world from videos, animal facts, and downloadable e-books! Wild Deer Safari Hunting Simulator Free Games 2020 - Ultimate Wild Animal Assassin FPS Shooting 3D Offline Games - Jurassic Forest Hunt Games - Furious Animal Hunter & Jungle Shooter Fun Games 2020 Dec 6, 2018 8. Download and play free Animal Games. Raise animals, build a farm, or adopt virtual pets in games featuring horses, chickens, cats, dogs, and more!

We have in different categories a lot of animals .

Almost 100 High Quality Sounds all in different categories

  • A few ideas for what you can do:
    Keep your child occupied for hours with the sounds of all their favorite pets!
  • Download your favorite pet sound !
  • Surprise your pet cat or dog with awesome animal noises!
  • Entertain you, your friends, children, Your kids, or grandkids!

The site is designed for the children of all ages. For the kids it may become a splendid introduction to the sounds of the wildlife, as well as looks and names of the animals. Both preschool and school children with the help of this site will be able to consolidate their knowledge of the nature and learn a lot of unusual things (for example, have you ever heard how a lion roar?). For the teenagers and adults animal sounds will be a good way to expand their horizons and satisfy curiosity.

Please pay attention!!! Some animals produce loud and sharp sounds that may frighten sensitive children. Indian actress hot pictures unzip zip files free download. This is why we strongly recommend parents to listen to the recordings before your kids.

Our collection also contains a lots of exotic sounds i.e. songbirds.

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For example:

  • tawny-frogmouth noise,
  • bison sound,
  • jay singing,
  • lion roar,
  • cat sounds,
  • capuchin monkey chatter,
  • grasshoppers chirp,
  • elk bugle,
  • and many many more beautiful and marvelous animal noises

In the following 4 categories you can listen to the sounds and download your favorite animal noises.

  • Farm Sounds,

Dr fone android mac torrent. We added in every category an sound gallery. So you can easily scrolling down and listen to every animal sound. Our animal sound playlist has got a autoplay function. After one ends, the next one begins.

We developed an animal sound game for children. So children can learn the sounds of animals in a very easy way. This could be very important in the overall development of your child.

You can download an animal sound and use it as a ringtone for your mobile phone. All sounds are in the MP3 format. Also you can use the bell tone for the alarm clock in the morning. We recommend the animal noises of songbirds.

In the download section you will find all animals of all categories in a scrollable list.

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Animals of the jungle
Downloadable animal games for computer
Animals of the air
Animals of the farm
Animals of the forest
Download sounds

In the following video from Youtube there are very very funny sounds and noises of different pets (dogs and cats making sounds to laughing)

Lean back, relax, watch the video and laugh. 🙂 🙂

The pets in the video are making sounds like singing an animal song. 🙂

Roar, chirp or whistle, animals make some of the most extraordinary sounds. In the following video there are a lot you have maybe never heard. Let yourself be surprised and watch the video. The video has also a lot of interesting facts and knowledge about animals.

Interesting facts and knowledge

Example of animal sounds around the world:

  • elephants communicate in a frequency that cannot be heard by human ears,
  • howler monkey is the loudest land animal sound. It can be heard up to 5 kilometers away,
  • bats make high sounds and listen to the echo they can build a detailed picture of their surrounding,
  • the male kakapo make two distinct noises with the sole purpose of attracting females for mating. These males can continue these noises for hours, nightly for as long as three consequtive months. These sounds can carry four miles!,
  • the superb lyrebird has an extraordinary ability to accurately mimic a huge variety of sounds. He can also incoporate other sounds like camera shoter, car alarm and much more.
  • crickets have their hearing organs in their knees,
  • snakes do not have ears, but “hear” vibrations through their skin that is touching the ground,
  • elephants have the largest of all ears. Elephant ears are very large and thin. They help the elephant detect very faint sounds as well as direction of the sound,
  • rabbits have very long ears on the top of their heads that help them
    hear sounds from far away,
  • male mosquitoes hear with thousands of tiny hairs growing on their antennae,
  • a hippopotamus has small ears high on top of the heads. They are very open and stick up when they go underwater. In this way they can always hear even when they are underwater,
  • cat’s external ear can rotates up to 180 degrees to locate and identify even the faintest of squeaks, peeps or rustling noises,
  • most animals use sounds to help them detect dangers and hazards before they happen to them,
  • cows which listen to music end up producing more milk than those that do not.
  • Blue whales vocalizations are the loudest sound made by any animal. Blue whale sounds can be heard at a distance of 1000 km.

And a lot of more outstanding facts in the animals video.

Infrasound is sound below 20 Hz, lower than humans can perceive.

There are many animals who appear to hear and produce sounds well below our range, known as infrasound.

Example list of animals: Tomodachi life ost.

  • Pigeons,
  • Guinea fowl,
  • Cod,
  • Whales,
  • Hippos,
  • Elephants,
  • Octopus.

Free Classroom Games

Teacher Resources

Vehicle Prints

22 Free Animal Classroom Games for ESL and Kindergarten Classrooms

All the following games and activities for kindergarten, preschool and ESL students have been tried and tested in classrooms by The Magic Crayons, who are experienced teaching professionals. If you are planning a lesson to a theme, remember to check ourflash cards, crafts andsongspages too.
Materials: Animals Flash Cards
Level: All (tailor using the animals available)
Put some cards up on the board in a weakest to strongest order while modelling and practising actions for all.
For example.. Nen Sho -> fly < mouse < cat < dog < elephant
The kids all start as flys . they buzz about the room until the Daft Punk stops and then have to form pairs and janken (can be tricky but try to make sure they all understand they only janken once). Then line up champions and non champions. The champions are now mice. Congratulations. They get to squeak around while the lowly flys must still buzz.
Rinse and repeat until you get some elephants, using 'One time champion'->mice 'two times champion'->cats - the kids get what that means.
Materials: whiteboard, markers, Flash Cards, kids eye mask (blindfold),magnet
Time: 10 minutes
Receptive Language: instructions, facial vocabulary, animals (or family)
Productive Language: facial vocabulary, animals (or family, etc), directions
Game Explanation: Draw an animal (or family member) without a nose on the whiteboard (this presents a good opportunity to introduce or review facial vocabulary: eyes, ears, mouth, etc). Show the students that the animal is very unhappy without a nose. Blindfold one student and give her a magnet (the animal’s nose). The other students in the class shout directions (up, down, left, right, ok) to the blindfolded student so that she can put the nose in the correct location. Variations include having the blindfolded students draw the nose and other facial features. This game can also be played in teams, with the winning team having drawn the best (i.e. least disfigured) animal.
Materials: vocab cards
Time: 5-7 minutes
Receptive Language: n/a
Productive Language: unit vocab
Game Explanation: Review the current unit cards. Two teams. The first student on Team A names any cards from the unit currently being studied, followed by the first student on Team B, & so on. The goal is to remember and say every card in the unit. The team with the most cards wins.
Note: You will probably be required to help the students out with hints, particularly near the end of this activity. Insist that the students ask you - ‘Hint, please!’ - before doing so.
Materials: Animal Flash Cards
Time: 1-3 minutes
Receptive Language: Animals
Productive Language: none
Game Explanation: Shuffle animal cards and pretend to be the animal that comes up. Repeat several times, make funny noises etc.

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Materials: whiteboard, markers, Flash Cards, kids eye mask (blindfold),magnet
Time: 5-10 minutes
Receptive Language: numbers, animal vocab, forward, left, right, up, down, stop
Productive Language: numbers, animal vocab, forward, left, right, up, down, stop
Game Explanation: Two teams. Draw an animal on the whiteboard for each team (or let the students do this part for you). Draw a concentric-circle target on each animal and label each ring with a numerical point value. One student from each team is then blindfolded, given a marker, and given instructions on how to hit the target. Make sure that the students understand that instructions in Japanese will result in point deductions from their team’s score.
Materials: paper, pencils
Time: 10 minutes
Receptive Language: instructions, target vocab, ‘Shoot!’
Productive Language: target vocab, ‘Shoot!’
Game Explanation: Review the animal cards & have each student select an animal they'd like to be. On a large sheet of paper, each student draws their animal somewhere near the edge. Go first to demonstrate. Each animal can move 5 spaces (each space represented by a dash) in any direction, & can 'shoot' at any other animal after moving. To shoot, place the point of the pencil anywhere on the animal (which you'll have to redraw each turn after moving the 5 spaces), place your finger on the top of the pencil, & push down so that the pencil point streaks a 'shot' across the paper at one of your foes. If you manage to hit another animal, it's dead & is erased after being covered in hastily drawn gore. Play continues until only one animal - the 'Beastmaster' - remains.
Note: This game is easily modified to fit virtually any unit. Insist on standardised sizes for the dashes & the animals or you’ll be sorry.
Materials: Flash Cards
Time: 5-6 minutes
Receptive Language: instructions
Productive Language: flashcard vocab, ‘Stop!’
Game Explanation: Divide the class into two teams, assign each team a name, & review the animal cards. Shuffle the cards & have the students yell out ‘Stop!’ Without revealing the card, make a sound or gesture that represents the animal on the card you’ve stopped at. The first team to correctly identify the animal gets a point. Continue for as long as this is entertaining for the students.
Materials: Animals FCs
To play: Students make a circle. Put some of the animals cards, including the tiger card, face down in the middle. Pass a ball around to music. When the music stops, the student holding the ball can choose one card from the pile. If it is the tiger card, he/she becomes the tiger (aka 'ghost') and can eat anyone in the room.
Materials: Animals Flash Cards
Review the FCs. Introduce an action (and sound where appropriate) for each animal- either of your own or have the children choose one. have the children perform the actions when you call out an animal- include 'stop' and have everyone freeze between actions. Finish with a kind of reversal where you perform the action and the children guess which animal.
Materials: Flash Cards, floor tape or chair
Time: 5 minutes
Receptive Language: instructions, ‘Spiderpose!’
Productive Language: target vocab, ‘Stop!’
Game Explanation: Review the animal flashcards & separate class into two teams (boys vs. girls). Line up each team on either side of the room & have them sit down. Make a line with tape or place a chair in the middle of the room as the Goal. Shuffle the flashcards & have the students say ‘Stop!’ Do a quick or slow reveal of the card. The first team to answer correctly stands up & takes one step together toward the goal. The first team to cross the goal/touch the chair is the winner. Show the winning team the spider card. Have the team make a spider pose &, on your command, attack the losing team with a deadly spider attack.
Note: some students may cry. Keep this in mind while deciding just how ferocious your Spider Attack should be.
Materials: Flash Cards
Time: 5-8 minutes
Receptive Language: instructions, flashcard vocab, ‘animal’
Productive Language: flashcard vocab
Game Explanation: Students sit in a circle with a card pool of mixed animal & non-animal cards in the middle. Demonstrate that, one by one, the students will turn over a card, identify it, & place it in a pile in the centre of the card pool. If an animal card is turned over, all of the students must put their hands on the pile. The last student to do so - i.e., the student left with his hand on top of the pile of hands on top of the pile of cards - must collect all of the cards in the pot. The student with the lowest number of cards in hand at the end of the game is the winner. As a variation, whoever turns over an animal card must attempt to tag the other students before they can touch one of the classroom walls; whoever’s caught get hits with a hammer, punched out, must collect all of the cards in the pot, etc etc.
Materials: Flash Cards, microphone prop
Select a few kids to stand with you before the rest of the class. Have them choose an animal to represent. Ask each one a question that provides the class with clues as to which animal they are. An exchange with a group who has chosen 'rabbit' might go: 'What colour are you?' 'I'm white.' 'What's your favourite food?' 'I like carrot.' 'Are your ears big or small?' 'Big'
First person to answer correctly gets to be next (if they want to, if not just ask for volunteers). Food and colour FCs will probably prove useful in prompting the interviewees. Also, it's a good idea to make an answer pool for the students trying to guess the animal.
Materials: Action Flash Cards
A variation of duck duck goose. The kids call out the different kind of sport f/c's. Ex: Rugby, Rugby, Rugby....Basketball!!!!!The difference is that before they begin, show them the run, hop, or walk f/c. They can't run every time. They have to do the right action.
Flashcards to use: Animals
Class size: whole class
Set up: Divide class evenly into 2-5 teams depending on class size. Have them line up at one end of the room. Put the FC at the other end of the room. Have the first member of each team line up down on all fours, like a cat or a dog.
After you call out a card name or make an animal sound the children have to crawl along the ground and touch the correct card. The winner keeps the card for his or her team. Repeat until everyone has had a turn and then declare a winning team. Sub in review cards if there is not enough animal FC.
If you want to play with Nen Sho students let all the children touch the FC after crawling to the other side. Don't have any winners and don't give the cards to any of the teams.
Materials: Animal Noises CD or toy
Basically a modification on the standard “race to the card” game. Play an animal sound from the Seika CD. In teams, students race to touch or grab the animal card that they just heard. Can also be used for Nen-sho as a four corners type game.
Materials: Animal Noises CD or toy
Basically a modification on the standard “race to the card” game. Play an animal sound from the Seika CD. In teams, students race to touch or grab the animal card that they just heard. Can also be used for Nen-sho as a four corners type game.
Materials: Animal Flash Cards, coloured chalk, coloured whiteboard markers
Review cards. Call out a boy and 'shuffle shuffle' the cards until the class calls out 'stop!' Secretly show the one boy only, and get him to draw the animal up on the board. If the class can guess what it is, he scores a point for the boys team. Next call up a girl and repeat. Top tip - cheat horrendously by 'accidentally' showing the class the card when you turn around or scratch your ear or something, that way you can keep things balanced.

Animal Games

Materials: Animal and other Flash Cards
Divide the class into two even lines and sit them facing each other. If you have an odd number of students have the Japanese teacher play. Give one card to each student, 5 animal and the rest random cards. Start at one end of the room and, alternating between the lines, have each students call on one of the other team members to reveal their card. Collect the cards as you go. The first team to find all the animals wins.
Materials: Animal Flash Cards and Animal Noises Book
Two teams - boys vs. girls. Have them in straight lines please.
Intro cards. Let's Play A Game!!!!! Play a sound effect from the cd. Start with an easy one like dog or cat. First child to guess the animal gets the point for their team. Rinse and repeat and the champion team meets Keith Richards.
Materials: Flash Cards, whiteboard, coloured whiteboard markers
Time: 8-10 minutes
Receptive Language: instructions, flash card vocab, rock scissors paper
Productive Language: flash card vocab, rock scissors paper
Game Explanation: Using the flash cards &/or the whiteboard, demonstrate an ‘evolutionary scale’ to the students, using whatever cards you want to focus on (mouse-dog-horse-elephant, bicycle-car-bus-airplane, etc). All students begin on the lowest stage of the scale (have them perform specific gestures for each stage).
Play some music, clap, or command the students to run/walk around the room. When you yell ‘Stop!’ the students form pairs & play rock-scissors-paper (you may want to get them to practice a simple conversation pattern like ‘Hello, how are you?’ ‘I’m great, thank you’ before they do rsp).
The winner in each pair evolves to the next stage, while the loser stays the same. Make sure the students understand that only members of the same evolutionary stage can battle each other, & repeat. Once students have evolved off the scale (to a supernatural being, perhaps? or a supernatural vehicle/sandwich/item of clothing etc), they’re finished & get to sit down. Continue for as long as it’s fun.
Note: You’ll probably need to enlist the aid of the Japanese teacher to ensure that the students play this game properly, especially with large classes.

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Materials: Animal Flash Cards (one for each student)
Time: 6-8 minutes
Receptive Language: instructions, flashcard vocab, ‘What’s your favourite animal?’, ‘I like..’
Productive Language: ‘I like..’, flashcard vocab
Game Explanation: Place the cards in a circle & have each student stand next to a card. Play some music & demonstrate that while the music is playing the students are to walk around the circle, & when you stop the music they’re to stand next to the animal card closest them. Start & then stop the music. When all of the students are (finally) standing next to an animal card, ask the Japanese teacher ‘What’s your favorite animal?’ With any luck the teacher will respond with ‘I like [animal represented on flashcard].’ The student standing next to that animal card is out & has to sit down. Remove his animal card from the circle & repeat, asking him the next time you stop the music what his favourite animal is. Continue until only one student remains.
Note: Will this game turn into a revenge fantasy/popularity contest? You bet!

Download Animal Games Free

Materials: none
Time: 3-5 minutes
Receptive Language: animals
Productive Language: none
Game Explanation: Have the children walk around, clockwise, in a big circle. Call out an animal: ‘Elephant!’ The students must stop marching, turn around in a 360 degree circle, and continue moving clockwise around the circle, only now imitating the animal that you’ve called out. Continue with various different animals.
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Downloadable Animal Games

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