Frostbite Game Engine

From BioWare's Mass Effect Andromeda and Anthem to DICE's Battlefield games, the Frostbite Engine has powered all of Electronic Arts' most recent releases. But one game that won't be using the game development tools is Respawn Entertainment's Star Wars Jedi: Fallen Order.

  1. Frostbite (game Engine) Wikipedia
  2. Frostbite Game Engine Free
  3. Frostbite Game Engine Logo
Frostbite Game Engine

Community manager EA_Charlemagne revealed the information, responding to a thread where fans were expressing their fears that the game wouldn't be good if it used the Frostbite game engine. Luckily, for those concerned fans, the community manager confirmed that Star Wars Jedi: Fallen Order will be using Unreal Engine 4, not Frostbite.

With this news, those concerned Star Wars fans should be able to breathe a sigh of relief. The suggestion that EA game development problems stem from Frostbite may not be an exaggeration with a report about Anthem's troubled development revealing that the team struggled to tailor the engine to a big RPG.

Frostbite was also one of the problems in the development of Mass Effect Andromeda, a game that failed to find critical or financial success. The ongoing problems with the game engine and EA's apparent policy of 'forcing' its game development teams to use Frostbite have been criticized by the company's former employees, anonymous employees still with the company, and fans of EA games.

The Frostbite engine empowers game creators to shape the future of gaming. We provide the tech behind games like Battlefield & Mass Effect. Frostbite 3 is the third generation of Frostbite, which made its debut in Battlefield 4. In the updated engine, the environments became much more dynamic upon the actions of the players and Destruction 4.0, which was known as Levolution in Battlefield 4. Need for Speed Rivals became the second game of its series to use the game engine and the first since the upgrade to Frostbite 3.

While there have been many leaks about Star Wars Jedi: Fallen Order's story and gameplay, there have been no official looks at the game in action yet. As a result, fans and critics are unable to see whether the decision to make Star Wars Jedi: Fallen Order using Unreal Engine 4, not Frostbite, has paid off.

Frostbite

The good news is that fans will be able to see Star Wars Jedi: Fallen Orderin action on Saturday, April 13th. Respawn Entertainment is set to give the game its official reveal during a Star Wars Celebration panel, where hopefully, the developers will show off gameplay and potentially announce a release date. And now that we know the game is running on Unreal and not Frostbite, fans can see what differences (if any) the engine choice has made on the visuals.

Star Wars Jedi: Fallen Orderis in development for unspecified platforms.

Source: Reddit

The Elder Scrolls 6 Needs to Explain One Long-Running Mystery

'EA dropped mod support from their games almost a decade ago,long before they adopted the Frostbite Engine as their main developmenttool.For years modders have been asking for access to gain the ability toadd to the Battlefield games.Well, rather than gain access to the engine, one coder’s madetheir own engine that can edit Frostbite-compiled levels.CaptainSpleXx has made an engine we can load in data from Frostbitemaps.Within his editor he can then make alterations, moving and deletingbuildings,changing textures, and, most importantly, recompiles the maps so theycan be played in Battlefield 4.His engine tricks Battlefield into receiving the altered map files,making the game think it’s an official patch. From there, onprivate servers,CaptainSpleXx is free to play his modded maps.'

~PCGamesN 2015


What does that mean ?
This means the project is not donediscontinued. The Core layout is done and extracting data works 99% at the time. Smashing all the extracted (modified) data back together works as well. This means all data can be modified in some way and applied to the Game you are working with. The principle of modding.
Data can be modified in some way ?
Changing Images (Textures) with Photoshop or Creating Geometry (Mesh) inside Blender is not a big deal, but this is far away from the extracted data.
The Frostbite Engine is not simply storing information in common Filetypes, No! The guys at DICE invented more efficient ways to store data by creating their own.
This means data needs to be analysed and converted. A proccess that can take days or months. Generally that's not the problem. The problem is: not one, two ... dozens of data, nobody really knows what it is and its takes time to find out.
What can it be ?
The Frostbite Engine is used by multiple Games, so the modding community (without modding tools) is big.
We have Experts out there and they have contributed:
- Textures @dainiuxxx
- Mesh -> (Geometry like Players, Objects...) @dainiuxxx & @shakotay2
- Sounds
- EBX -> (Health, Position Of Objects, Rate of Fire, Events...) @Frankelstner
...this is cool but not much. We don't really know how the terrain or animation tracks work.


Latest changelog:
-Simple External EBX Tool (20-Aug-16)
-EventGraph-Viewer Core-Implementation (25-Apr-16)
Progress March (YT-Video)
-Map Editor Direct3D Matrix to OpenGL fix (28-Feb-16)
-Map Editor Apply data (26-Feb-16)
-Map Editor Loading Pre Bugfix (23-Feb-16)
-Compiler Bug fix (22-Mar-16)
-Bug fix (01-Mar-16)
-Map Editor Gizmo (21-Feb-16)
Progress February (YT-Video)
-EBX Editor (tmp, until fix) (29-Feb-16)
-Implementation for NON-CAS patched to base. (20-Feb-16)
-Bugfix (18-Feb-16)
-Full BF4 Server support (17-Feb-16)
-Per Pixel Object Selection (16-Feb-16)
-Map Editor loading (10-Feb-16)
-Mod loader changed (08-Feb-16)
-Core BF4 server support (07-Feb-16)
-Recompile NON-CAS implementation (05-Feb-16)
Progress January (YT-Video)
-EBXCreator returns working EBXFile (16-Jan-16)
-Bugfix (10-Jan-16)
-EBXCreator preparations (24-Dec-15)
-Visual, Cas + NonCas Support update (14-Dec-15)

Frostbite (game Engine) Wikipedia

ZLOEmu:
BF4 Private Servers coming soon! http://youtube.com/...
Don't ask how to join Beta! You will be choosen.
Take the chance in our closed beta giveaway!

Main-Pipeline:
-Loading Unpatched/Patched resources 82% ✗
-Loading DLC Content (NON-CAS) 85% ✗
-Loading General Content (CAS) 95% ✓
-Extract EBX Files 99.9% ✓
-Modify EBX Files 95% ✓
-EBX Editor 90% ✗
-Extract ITexture Files to DDS 100% ✓
-Modify DDS and recompile to ITexture 99.8% ✓
-Extract MESH Files Geometry + UVs 90% ✓
-Mesh Bone support 0% ✗
-Load Mesh into Editor 99.5% ✓
-Convert Mesh,UVs and Normals to Wavefront OBJ 99% ✓
-Recompile Mesh from OBJ 0% ✗
-Extract Sound Files 0% ✗
-Mod Loader 90.0% ✗
-New Version Alert 100% ✓
-Clone client using Hardlinks 100% ✓
-Apply Modified EBX 100% ✓
-Apply Mesh 0% ✗
-Apply ITexture 90% (CAS-Only) ✓
-Apply Chunks 100% (CAS-Only) ✓
Editor-Pipeline:
-Axis Aligned Raycasting 100% ✓
-Axis Aligned Bouding Boxes 100% ✓
-Per Pixel Object Picking 100% ✓
-Advanced Raycasting 0% ✗
-Advanced Hit Boxes 0% ✗
-Change Lightning 0% ✗
-Change MouseSpeed 100% ✓
-Object Selection 99.9% ✓
-Object Transf./Rot./Scal. using HotKeys 100% ✓
-Layer support 100% ✓
-Convert EBX to Map Editor 80% ✗
-Modify EBX Structure from Map Editor 85% ✗
-Light support 30% ✗
-Advanced Shading 40% ✗
-Efficient gpu memory management 70% ✗
-Transformation Gizmo 80% ✗
Additional-Pipeline:
-Occlusionmesh support 0% ✗
-LuaC support 0% ✗
-Enlighten/Staticenlighten support 0% ✗
-Animationtrackdata support 0% ✗
-HKDestruction support 0% ✗
-HKNONDestruction support 0% ✗
-Event support 40% ✗


A working Editor, that allows to modify Frostbite 3 Games as you like.Source: FrostED (Official Frostbite 3 Editor)

Progress February

Bots on ZLOBf4

BF4 Server on Linux

Youtube:https://www.youtu.be/..
Twitter (less active):@GreyDynamics

Frostbite Game Engine Free

Run 'run_binary.bat' to launch.
This application requires:
>Java Runtime Environment 1.8+
>2GB of free Memory
>OpenGL 4.0 GPU (GeForce GTX 260, ATI Radeon™ HD 5750 or better)


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This tool was originaly developed by CaptainSpleXx and is now maintained by GreyDynamics.So helping this project by contributing would be really nice!

If you’d like to make a donation for all the hard work, I’d appreciate it.

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