From BioWare's Mass Effect Andromeda and Anthem to DICE's Battlefield games, the Frostbite Engine has powered all of Electronic Arts' most recent releases. But one game that won't be using the game development tools is Respawn Entertainment's Star Wars Jedi: Fallen Order.
Community manager EA_Charlemagne revealed the information, responding to a thread where fans were expressing their fears that the game wouldn't be good if it used the Frostbite game engine. Luckily, for those concerned fans, the community manager confirmed that Star Wars Jedi: Fallen Order will be using Unreal Engine 4, not Frostbite.
With this news, those concerned Star Wars fans should be able to breathe a sigh of relief. The suggestion that EA game development problems stem from Frostbite may not be an exaggeration with a report about Anthem's troubled development revealing that the team struggled to tailor the engine to a big RPG.
Frostbite was also one of the problems in the development of Mass Effect Andromeda, a game that failed to find critical or financial success. The ongoing problems with the game engine and EA's apparent policy of 'forcing' its game development teams to use Frostbite have been criticized by the company's former employees, anonymous employees still with the company, and fans of EA games.
The Frostbite engine empowers game creators to shape the future of gaming. We provide the tech behind games like Battlefield & Mass Effect. Frostbite 3 is the third generation of Frostbite, which made its debut in Battlefield 4. In the updated engine, the environments became much more dynamic upon the actions of the players and Destruction 4.0, which was known as Levolution in Battlefield 4. Need for Speed Rivals became the second game of its series to use the game engine and the first since the upgrade to Frostbite 3.
While there have been many leaks about Star Wars Jedi: Fallen Order's story and gameplay, there have been no official looks at the game in action yet. As a result, fans and critics are unable to see whether the decision to make Star Wars Jedi: Fallen Order using Unreal Engine 4, not Frostbite, has paid off.
The good news is that fans will be able to see Star Wars Jedi: Fallen Orderin action on Saturday, April 13th. Respawn Entertainment is set to give the game its official reveal during a Star Wars Celebration panel, where hopefully, the developers will show off gameplay and potentially announce a release date. And now that we know the game is running on Unreal and not Frostbite, fans can see what differences (if any) the engine choice has made on the visuals.
Star Wars Jedi: Fallen Orderis in development for unspecified platforms.
Source: Reddit
'EA dropped mod support from their games almost a decade ago,long before they adopted the Frostbite Engine as their main developmenttool.For years modders have been asking for access to gain the ability toadd to the Battlefield games.Well, rather than gain access to the engine, one coder’s madetheir own engine that can edit Frostbite-compiled levels.CaptainSpleXx has made an engine we can load in data from Frostbitemaps.Within his editor he can then make alterations, moving and deletingbuildings,changing textures, and, most importantly, recompiles the maps so theycan be played in Battlefield 4.His engine tricks Battlefield into receiving the altered map files,making the game think it’s an official patch. From there, onprivate servers,CaptainSpleXx is free to play his modded maps.'
~PCGamesN 2015
What does that mean ? |
Latest changelog: -Simple External EBX Tool (20-Aug-16) -EventGraph-Viewer Core-Implementation (25-Apr-16) Progress March (YT-Video) -Map Editor Direct3D Matrix to OpenGL fix (28-Feb-16) -Map Editor Apply data (26-Feb-16) -Map Editor Loading Pre Bugfix (23-Feb-16) -Compiler Bug fix (22-Mar-16) -Bug fix (01-Mar-16) -Map Editor Gizmo (21-Feb-16) Progress February (YT-Video) -EBX Editor (tmp, until fix) (29-Feb-16) -Implementation for NON-CAS patched to base. (20-Feb-16) -Bugfix (18-Feb-16) -Full BF4 Server support (17-Feb-16) -Per Pixel Object Selection (16-Feb-16) -Map Editor loading (10-Feb-16) -Mod loader changed (08-Feb-16) -Core BF4 server support (07-Feb-16) -Recompile NON-CAS implementation (05-Feb-16) Progress January (YT-Video) -EBXCreator returns working EBXFile (16-Jan-16) -Bugfix (10-Jan-16) -EBXCreator preparations (24-Dec-15) -Visual, Cas + NonCas Support update (14-Dec-15) |
Frostbite (game Engine) Wikipedia
ZLOEmu: BF4 Private Servers coming soon! http://youtube.com/... Don't ask how to join Beta! You will be choosen. |
Main-Pipeline: -Loading Unpatched/Patched resources 82% ✗ -Loading DLC Content (NON-CAS) 85% ✗ -Loading General Content (CAS) 95% ✓ -Extract EBX Files 99.9% ✓ -Modify EBX Files 95% ✓ -EBX Editor 90% ✗ -Extract ITexture Files to DDS 100% ✓ -Modify DDS and recompile to ITexture 99.8% ✓ -Extract MESH Files Geometry + UVs 90% ✓ -Mesh Bone support 0% ✗ -Load Mesh into Editor 99.5% ✓ -Convert Mesh,UVs and Normals to Wavefront OBJ 99% ✓ -Recompile Mesh from OBJ 0% ✗ -Extract Sound Files 0% ✗ -Mod Loader 90.0% ✗ -New Version Alert 100% ✓ -Apply Modified EBX 100% ✓ -Apply Mesh 0% ✗ -Apply ITexture 90% (CAS-Only) ✓ -Apply Chunks 100% (CAS-Only) ✓ |
Editor-Pipeline: -Change MouseSpeed 100% ✓ -Object Selection 99.9% ✓ -Object Transf./Rot./Scal. using HotKeys 100% ✓ -Layer support 100% ✓ -Convert EBX to Map Editor 80% ✗ -Modify EBX Structure from Map Editor 85% ✗ -Light support 30% ✗ -Advanced Shading 40% ✗ -Efficient gpu memory management 70% ✗ -Transformation Gizmo 80% ✗ |
Additional-Pipeline: -Occlusionmesh support 0% ✗ -LuaC support 0% ✗ -Enlighten/Staticenlighten support 0% ✗ -Animationtrackdata support 0% ✗ -HKDestruction support 0% ✗ -HKNONDestruction support 0% ✗ -Event support 40% ✗ |
A working Editor, that allows to modify Frostbite 3 Games as you like.Source: FrostED (Official Frostbite 3 Editor) |
Progress February
Bots on ZLOBf4
BF4 Server on Linux
Youtube: | https://www.youtu.be/.. |
Twitter (less active): | @GreyDynamics |
Frostbite Game Engine Free
Run 'run_binary.bat' to launch.
This application requires:>Java Runtime Environment 1.8+
>2GB of free Memory
>OpenGL 4.0 GPU (GeForce GTX 260, ATI Radeon™ HD 5750 or better)
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This tool was originaly developed by CaptainSpleXx and is now maintained by GreyDynamics.So helping this project by contributing would be really nice!
Frostbite Game Engine Logo
If you’d like to make a donation for all the hard work, I’d appreciate it.